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Solid Alliance

Solid Alliance Guild francophone sure le serveur d'Illidan
 
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Ephydias
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Ephydias

Ephydias


Messages : 470
Date d'inscription : 05/03/2008
Localisation : Yukon FTW

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MessageSujet: Re: Update WOTLK!   Update WOTLK! - Page 2 Icon_minitimeMer 16 Juil - 19:21

WotLK Alpha test TERMINÉ!
La beta va bientôt commencer aussitôt que les dev. auronts calfeutré les bugs découverts dans l'Alpha.

Nous avons reçus la toute dernière Patch de Burning Crusade, aucune autre patch de contenu ne seras lancé avant Lich.

Personnellement, je trouve que la phase Alpha est passé très rapidement, elle a duré moins d'un mois! Avec la beta qui s'enviens, si tout va bien. Elle duras 1-2 mois. WotLK pour Septembre, Octobre?
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Fanda
Admin
Fanda


Messages : 355
Date d'inscription : 16/08/2007
Localisation : Québec

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MessageSujet: Re: Update WOTLK!   Update WOTLK! - Page 2 Icon_minitimeMer 16 Juil - 22:44

Citation :
Ritual of circle (summon)
Ritual of Ciricle (teleport)

En pvp ca va être bien drole ^^

Si vous avez des info sure la sortit de la beta faite moi signe, faut que j'essais ca Razz
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Ephydias

Ephydias


Messages : 470
Date d'inscription : 05/03/2008
Localisation : Yukon FTW

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MessageSujet: Re: Update WOTLK!   Update WOTLK! - Page 2 Icon_minitimeJeu 17 Juil - 20:16

Player Achievement

Chaque actions, quest, bout de map découvert, boss tué, etc. Nous donne des points. On peut alors voir ce que l'on peut completer pour avoir plus de point. Et ce même en PvP!

Les buts: ils sont très variers comme entre autre:
- Tuer chaque races, chaque classe.
- Gagner 10 match d'arena en ligne.
- Tout pogner dans AV et tuer drek.
- être Exalted avec toute les factions
- tuer 10 Horde dans nos grandes villes
- recevoir 10 hugs
- Découvrir toutes les zones
- Tuer chaque boss d'une instance
- Maxer ses professions
- Se faire couper les cheveux
- Avoir X pets
- Avoir X tabards
- Avoir complété tel Quest
Etc... Blizzard dit avoir plus de 500 Achivements pour le moment et va continuer à en ajouter!

Rewards: Des titre, talbard, pet etc... Rien de bien utile en soit, mais c'est cool pareil!

Avec ca, jespere que personne va sortie là phrase: J'ai rien à foutre!
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Ephydias

Ephydias


Messages : 470
Date d'inscription : 05/03/2008
Localisation : Yukon FTW

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MessageSujet: Re: Update WOTLK!   Update WOTLK! - Page 2 Icon_minitimeJeu 17 Juil - 20:40

Spell Power va remplacer +healing et +spelldmg.

Tous les casters vont avoir un seul stat: +SpellPower.

Biensûr, les healer vont recevoir plus de healing par +spellpower que de spelldmg.

Par Exemple: +100 SpellPower va donner + 100 SpellDmg / +200 +healing.
Ce ne sont pas là de vra exemple, les infos sur combien de healing/spelldmg ne sont pas encore sortie.

Ce que ca donne? Plus de loots!
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durol
Admin
durol


Messages : 649
Date d'inscription : 17/08/2007
Age : 44
Localisation : Montréal (Qc)

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MessageSujet: Re: Update WOTLK!   Update WOTLK! - Page 2 Icon_minitimeVen 18 Juil - 15:30

Plus de loots?? Au contraire les mêmes morceaux vont pouvoir servir aux mage et aux priests. Remarque, ça va faire de la place dans mes sac, comme ça, je vais povoir utiliser presque le même gear pour Resto et Boomkin.
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Durkonis

Durkonis


Messages : 51
Date d'inscription : 07/11/2007

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MessageSujet: Re: Update WOTLK!   Update WOTLK! - Page 2 Icon_minitimeVen 18 Juil - 15:58

Meme chose pour les shammy.

Mais bon, feral et Enhence vont encore avoir besoin d'un autre set...
faq asteur on passe de 3 a 2...

Ca fait une belle tendance pareil...

Paladin et druide : 3 set. 1 tanking, 1 melee, 1 healing/dps
Shaman : 2 set. 1 caster, 1 melee
Warrior et Deathknight : 2 set Melee et Tank gear
Hunter, rogue, mage, warlock, priest : 1 set. (caster ou melee)

Bref... vive les pally et les druide, les nouveaux loot-whore!
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Ephydias

Ephydias


Messages : 470
Date d'inscription : 05/03/2008
Localisation : Yukon FTW

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MessageSujet: Re: Update WOTLK!   Update WOTLK! - Page 2 Icon_minitimeVen 18 Juil - 18:47

BETA UP!!! https://beta.worldofwarcraft.com/expansion/

Je vais checker les infos (TABARNAK YEN A UNE TONNE!!!) pis je vais les poster sur le forum!
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Ephydias

Ephydias


Messages : 470
Date d'inscription : 05/03/2008
Localisation : Yukon FTW

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MessageSujet: Re: Update WOTLK!   Update WOTLK! - Page 2 Icon_minitimeVen 18 Juil - 20:07


  • Hit, Crit et Haste rating modify les Spells et le melee à la fois!
    Shammy OP vous dites? Vouz avez pas idée!!
  • Transport vers Northrend: Orgimmard, Menethil, Stormwind, Undercity

General

  • The continent of Northrend is now available! To travel there,
    visit one of four transportation masters in either Orgrimmar,
    Undercity, Stormwind Harbor,or Menethil Harbor.
  • The floating magical city of Dalaran is now available!
  • The Barber Shop has been implemented and you can now visit one of
    the Barber Shops in the major cities to change your appearance.
  • The all new Achievement System has been implemented.
  • Transportation between Howling Fjord and Borean Tundra can be found at the Tuskarr villages in those zones.
  • The level cap is currently set to 77.
  • Hit Rating, Critical Strike Rating, and Haste Rating now modify both melee attacks and spells.
  • Spellpower:


  • All items and effects which grant bonuses to spell damage
    and spell healing are being consolidated into a single stat,
    Spellpower. This stat will appear with the same values found on items
    which grant “increased spell damage and healing” such as on typical
    Mage and Warlock itemization.
  • For classes which do not heal, they should see no change in the character sheet other than new tooltip wording.
  • Healing characters will see their bonus healing numbers on the
    character sheet decrease, however, all healing spells have been
    modified to receive more benefit from spellpower than they received
    from bonus healing, with a net effect of no change to the amount healed
    by their spells. Some talents have had to be rebalanced to accommodate
    this change, but the amount healed will remain roughly the same. In
    addition, some talents will provide only healing spell power.


  • NPC Transportation Locations


  • Horde:
  • + Undercity to Vengeance Landing (Howling Fjord)
  • + Orgrimmar to Warsong Hold (Borean Tundra)
  • Alliance:
  • + Menethil Harbor to Valgarde (Howling Fjord)
  • + Stormwind Harbor to Valiance Keep (Borean Tundra)


Known Issues

  • The current patch notes are incomplete, but will be more progressively more comprehensive in each patch.

World Environment Zones

  • The following zones are available for testing: Howling Fjord,
    Borean Tundra, Dragonblight, and Grizzly Hills, Sholazar Basin, and
    Zul'Drak.

Dungeons

  • The following dungeons are available for testing:


  • Howling Fjord: Utgarde Keep (70-72)
  • Borean Tundra: The Nexus (70-72)
  • Dragonblight: Azjol-Nerub (72-74)
  • Grizzly Hills: Drak’Tharon Keep (74-76)
  • Storm Peaks: The Halls of Stone (77-79)


Classes

  • All Classes are available for play. Spells and talents will be available for testing past 70.
  • The Death Knight Hero class is now available for play.
  • Death Knights will now start with 0 talent points at level 55.
  • Creating a new Death Knight will start you at level 55 in Eastern Plaguelands.
  • The Death Knight start zone, Acherus, the Ebon Hold, is fully
    implemented and is located in the Eastern area of Eastern Plaguelands.

Update WOTLK! - Page 2 11 Druid

  • Brambles (Balance): Now increases the damage done by your
    Treants, and also damage caused from your Treants and Barkskin has a
    5/10/15% chance to Daze the target for 3 sec.
  • Celestial Focus (Balance): The stun proc now works with Starfall.
  • Entangling Roots: Can now be used indoors.
  • Faerie Fire (Feral): Now an 11-point talent, down from being a 21-point talent.
  • Feral Charge (Feral) is now a 21-point talent, up from being a 11-point talent.
  • Feral Charge (Feral): Can now be used in Cat form.
  • Feral Instinct (Feral) no longer increases threat generated in Bear
    form, but now increases damage done by your Swipe ability by 5/10/15%.
  • Focused Starlight (Balance): Now also works with Starfall.
  • Force of Nature (Balance): Cooldown reduced to 2 minutes, down from 3.
  • Hurricane: No longer has a cooldown (was 1 minute).
  • Improved Faerie Fire (Feral): Now also works with spell hit, in addition to ranged and melee hit %.
  • Improved Mark of the Wild (Restoration): Now a 2-point talent, down from a 5-point talent.
  • Improved Tranquility (Restoration): Now also reduces the cooldown of your Tranquility spell by 25/50%.
  • Mangle (Feral): Now increases the damage done by Maul in addition to Shred.
  • Moonglow (Balance): Now also works with Starfall.
  • Moonkin Form (Balance) no longer increases your attack power or
    causes you to regenerate mana off melee attacks, but now has a chance
    to cause you to instantly regenerate 2% of your total mana every time
    you critically hit with a spell.
  • Nature's Focus (Restoration): Now a 3 point talent, down from a
    5-point talent. Also moved to Tier 1, up from Tier 2. Now also includes
    Nourish.
  • Nature's Grace (Balance): Now also reduces the global cooldown of your Wrath spell by 50% while in effect.
  • Nature's Grasp (Balance): Can now be used and can proc indoors.
  • Nature's Reach (Balance): Now also reduces threat generated by Balance spells by 15/30%.
  • New Spell: Revive - Returns the spirit to the body, restoring a
    dead target to life with health and mana. Cannot be cast when in
    combat. (Ranks 1-7 added)
  • Omen of Clarity (Restoration): Now a passive spell. Now also works
    for spells (healing and damage). Proc rate is roughly 6% with a 10
    second internal cooldown.
  • Primal Tenacity (Feral) now reduces damage while stunned by 5/10/15%, and reduces the duration of fear effects by 5/10/15%.
  • Remove Curse can now be used in Tree of Life form.
  • Soothe Animal can now be used on Dragonkin as well as Beasts.
  • Soothe Animal is now instant cast.
  • Subtlety (Restoration): Now a 3-point talent, down from a 5-point
    talent. Also moved to Tier 2, up from Tier 3. Also now only reduced
    threat for Restoration spells, and reduces the chance that your healing
    over time spells (Lifebloom, Regrowth and Rejuvenation) will be
    dispelled, rather than all Druid spells. Threat management for Balance
    can now be found in the Balance tree, within Nature's Reach.
  • Survival of the Fittest (Feral): Increased to 2/4/6%, up from 1/2/3%.
  • The mana regeneration penalty when in Bear Form, Dire Bear Form and Cat Form has been removed.
  • Tranquil Spirit (Restoration) now also includes Nourish.
  • Tree of Life (Restoration): 30% snare penalty has been removed.
  • Tree of Life (Restoration): Can now cast Dispel Curse.
  • Tree of Life (Restoration): You can now cast all Restoration spells
    (Healing Touch) in the form, but Tree of Life now only reduces the mana
    cost of your healing over time spells (Rejuvenation, Lifebloom,
    Regrowth and Flourish) by 20%.
  • Vengeance (Balance): Now also works with Starfall.

Update WOTLK! - Page 2 3 Hunter

  • All pet families now have one unique ability. New abilities have been added for families such as bears and sporebats.
  • Aspects now no longer cost mana.
  • Avoidance, Dash / Dive and Cobra Reflexes are now pet talents instead of pet skills.
  • Bite now has no cooldown, does the same damage and costs the same Focus as Claw, so works as a Focus dump.
  • Clever Traps (Survival) has been renamed "Trap Mastery."
  • Concussive Barrage (Marksmanship) - Can now proc from Volley attacks.
  • Deterrence (Survival) - Cooldown reduced to 3 minutes, and now also
    increases your chance to resist spells by 60%. Now has a new spell
    effect.
  • Every hunter pet can learn Growl, Cower and either Bite or Claw (never both).
  • Hunter pets can now learn talents in one of three trees depending
    on family. Pets gain talent points starting at level 20 and earn an
    extra talent point every 4 levels.
  • If a hunter tames a pet that is more than five levels beneath than
    the hunter's level, then the pet jumps to five levels beneath than the
    hunter's level.
  • Improved Feign Death (Survival): Now also reduces damage taken during Feign Death by 15/30%.
  • Loyalty, Training Points and the hunter Beast Training button no
    longer exist. Hunter pets can now learn all skills at their level. They
    will get new ranks automatically as they gain levels.
  • Master Tactician (Survival) - Chance to proc increased to 10%, up from 6%.
  • Monster Slaying (Survival) and Humanoid Slaying (Survival) has been combined into "Improved Tracking".
  • New Talent - Improved Tracking (Survival) - Increases all damage done to targets that are being tracked 1/2/3/4/5%.
  • Steady Shot now uses ammo. In result, its bonus damage has been
    slightly reduced. Players can notice a damage increase based upon what
    ammo they use.
  • Surefooted (Survival) now reduces the duration of movement impairing effects by 10/20/30% (instead of resist % chance).
  • Trap Mastery (Survival) has been removed.

Update WOTLK! - Page 2 8 Mage

  • Arcane Focus (Arcane) is now 3 ranks and increases chance to hit and reduces mana cost of Arcane spells by 1/2/3%.
  • Counterspell now costs 9% of base mana.
  • Frost Armor, Ice Armor, Mage Armor and Molten Armor are no longer Magic effects and cannot be dispelled.
  • Invisibility now makes the caster invisible after 3 seconds, reduced from 5 seconds.
  • Magic Attunement (Arcane) now also increases the range of your Arcane spells by 3/6 yards.
  • Polymorph now costs 12% of base mana.
  • Portal spells now cost 18% of base mana.
  • Prismatic Cloak (Arcane) now also reduces the fade time of Invisibility by 1/2 seconds.
  • Slow Fall now costs 6% of base mana.
  • Teleport spells now cost 9% of base mana.

Update WOTLK! - Page 2 2 Paladin

  • All Auras now affect all party and raid members within the area of effect.
  • Anticipation (Protection) moved to tier 1, now increases chance to dodge by 1/2/3/4/5%.
  • Avenger's Shield (Protection) cast time reduced to .5 seconds, duration increased to 10 seconds.
  • Avenging Wrath no longer causes Forebearance, damage increase reduced to 20%, now increases healing done by 20%.
  • Blessing of Freedom renamed Hand of Freedom. Only one Hand spell
    can be on the target per paladin at any one time. Now costs 6% of base
    mana.
  • Blessing of Light and Greater Blessing of Light removed. Their effects have been folded into all relevant abilities.
  • Blessing of Protection renamed Hand of Protection. Only one Hand
    spell can be on the target per paladin at any one time. All ranks now
    cost 6% of base mana.
  • Blessing of Sacrifice renamed Hand of Sacrifice, is now only 1
    rank and transfers 20% of the damage taken to the caster, duration
    reduced to 12 seconds, cooldown increased to 2 minutes. Only one Hand
    spell can be on the target per paladin at any one time. Now costs 6% of
    base mana.
  • Blessing of Salvation renamed Hand of Salvation, now reduces total
    threat on the target by 2% per second for 10 seconds while also
    reducing all damage and healing done by 10%. Only one Hand spell can be
    on the target per paladin at any one time. Now costs 6% of base mana.
  • Conviction (Retribution) now increases critical chance with all spells and melee attacks.
  • Divine Intellect (Holy) moved to tier 2, increases total Intellect by 3/6/9/12/15%.
  • Divine Intervention cooldown reduced to 20 minutes.
  • Divine Protection and Divine Shield now cost 3% of base mana.
  • Divine Purpose (Retribution) now reduces chance to be hit by spells and ranged attacks by 1/2/3%.
  • Divine Strength (Holy) moved to tier 1 in the Protection tree.
  • Greater Blessing of Salvation removed.
  • Hammer of Justice now costs 3% of base mana.
  • Hammer of Wrath is now considered a Retribution spell, moved from
    Holy, mana cost reduced, missile speed increased, now usable on targets
    below 35% health.
  • Healing Light (Holy) moved to tier 2.
  • Holy Shield (Protection) cooldown reduced to 8 seconds.
  • Holy Shock (Holy) range changed to 20/40 yards when used on enemies/friends respectively, cooldown reduced to 6 seconds.
  • Holy Wrath is now instant cast, causes a 3 second stun, cooldown reduced to 30 seconds, radius reduced to 10 yards.
  • Illumination (Holy) moved to tier 3.
  • Improved Concentration Aura (Protection) moved to the Holy tree.
  • Improved Concentration Aura moved from the Protection tree to tier 4 in the Holy tree.
  • Improved Devotion Aura (Protection) moved to tier 4, reduced to 3
    ranks, now increases armor of Devotion Aura by 17/34/50% and increases
    all healing done to units affected by Devotion Aura by 1/2/3%.
  • Improved Hammer of Justice (Protection) now reduces cooldwon by 10/20/30 secs.
  • Improved Righteous Fury (Protection) threat bonus folded into base spell, talent still reduces all damage taken by 2/4/6%.
  • Improved Sanctity Aura (Retribution) renamed Sanctified
    Retribution, now causes all units affected by Retribution Aura to cause
    2% more damage.
  • Improved Seal of Righteousness (Holy) moved to tier 1, renamed
    XXX, now affects Seal of Righteousness, Seal of Vengeance and Seal of
    Corruption.
  • Improved Seal of the Crusader (Retribution) renamed Heart of the Crusader and the effects now apply to all Judgement spells.
  • Judgement of Justice will no longer prevent Fear effects, only prevent NPCs from fleeing (e.g. at low health).
  • Lay on Hands no longer drains all mana, cooldown reduced to 20 minutes.
  • Pure of Heart (Holy) reduced to 2 ranks, now reduces duration of Curse and Disease effects by 25/50%.
  • Redoubt (Protection) moved to tier 2.
  • Repentance (Retribution) mana cost changed to 9% of base, duration
    increased to 1 minute (10 second PvP duration), now usable against
    Demons, Dragonkin, Giants, Humanoids and Undead.
  • Retribution Aura damage increased and now gains damage based on Holy spell power.
  • Righteous Fury now increases threat caused by Holy damage by 90%.
  • Sanctified Light (Holy) now also increases the critical chance of Holy Shock.
  • Sanctity Aura (Retribution) removed.
  • Seal of Justice/Judgement reduced to 1 rank with all the effects
    of the previous rank 2, the Judgement effect no longer prevents Fear.
  • Seal of the Crusader has been removed. The effects of Judgement of the Crusader have been folded into all relevant abilities.
  • Seal of Vengeance damage over time effect duration increased to 18 seconds.
  • Spiritual Focus (Holy) moved to tier 1.
  • Stoicism (Protection) moved to tier 2, now reduces duration of
    Stun effects by 10/20/30% and reduces chance your spells will be
    resisted by 10/20/30%.
  • Toughness (Protection) moved to tier 3.
  • Turn Undead (ranks 1 and 2) removed. Turn Evil now granted at level 24, mana cost changed to 9% of base.
  • Unyielding Faith (Holy) moved to tier 2.
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Ephydias

Ephydias


Messages : 470
Date d'inscription : 05/03/2008
Localisation : Yukon FTW

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MessageSujet: Re: Update WOTLK!   Update WOTLK! - Page 2 Icon_minitimeVen 18 Juil - 20:07

Update WOTLK! - Page 2 5 Priest

  • Circle of Healing (Holy): Now works on any targets in the
    caster's raid, and is now a "smart" heal and chooses the lowest health
    targets to heal first within it's range. Also now has a 6 second
    cooldown. Also no longer will heal summoned Snakes from Hunter's Snake
    Trap.
  • Enlightenment (Discipline): Now also gives 1% spell damage and 1% heal per point.
  • Focused Will (Discipline): Now increases healing effects on you by 3/4/5%, down from 4/7/10%.
  • Force of Will (Discipline): This talent now increases your spell
    damage by a flat amount, rather than increasing your spells by a %.
    (Now increases school %, rather than selected spells damage %). In
    other words, your spell damage gained from this talent is now reflected
    on your character sheet, rather than the skill tool-tips.
  • Holy Fire: Cast time reduced to to 2 seconds, down from 3.5.
    Damage increased roughly 60%. Duration for the damage over time effect
    reduced to 7 seconds, down from 10. Holy Fire now has a 10 second
    cooldown.
  • Improved Inner Fire (Discipline) - Now also increases the bonus healing on your Inner Fire spell by 10/20/30%.
  • Improved Shadow Word: Pain (Shadow) - Now increases damage done by
    your Shadow Word: Pain by 5/10%, but no longer increases the duration
    of your Shadow Word: Pain.
  • Levitate now costs 3% of base mana.
  • Lightwell (Holy): Cast time reduced to .5 sec, down from 1.5 sec.
    Charges increased to 10, up from 5. Now breaks from any attack that
    hits you for 30% or more of your total health. Cooldown reduced to 3
    minutes, down from 5.
  • Mind Control now has only one rank and costs 12% of base mana.
  • Mind Soothe now has only one rank, costs 6% of base mana and has no max target level.
  • Mind Vision now costs 3% of base mana.
  • New Talent: Improved Spirit Tap (Shadow) - Gives you a 50/100%
    chance to gain a 50% bonus to your Spirit after gaining a critical
    effect chance from your Mind Blast or Shadow Word: Death spells. For
    the duration, your mana will regenreate at a 25% rate while casting.
    Lasts 8 sec.
  • New Talent: Twin Faiths (Discipline) - Increases your damage and healing by 1/2/3/4/5%.
  • Pain Suppression (Discipline): Cooldown increased to 3 minutes, up from 2.
  • Power Infusion (Discipline): Cooldown reduced to 2 minutes, down from 3.
  • Psychic Scream now costs 15% of base mana.
  • Searing Light (Holy): Now also increases the damage of your Holy Nova and Penance spells.
  • Shackle Undead now costs 9% of base mana.
  • Shadow Focus (Shadow): Now a 3 point talent, down from 5. Now also reduces the mana cost of your Shadow spells by 2/4/6%.
  • Shadow Resilience (Shadow): Now reduces physical damage taken by
    2/4%, but no longer reduces the chance to be critically hit by spells.
  • Shadowform (Shadow): Now has an innate 30% threat reduction. Now has a shapeshift UI.
  • Silent Resolve (Discipline): Now a 3 point talent, down from 5 points.
  • Spirit Tap (Shadow) - Talent reduced to 3 points, down from 5. Now also leads into "Improved Spirit Tap"
  • Wand Specialization (Discipline) has been removed.

Update WOTLK! - Page 2 4 Rogue

  • Blade Twisting (Combat) now cause all damaging melee attacks to have a 10% chance to daze for 4/8 seconds.
  • Deadened Nerves (Assassination) now reduces all damage taken by 1/2/3/4/5%.
  • Fleet Footed (Assassination) now reduces duration of movement impairing effects by 25/50% rather than increasing resist chance.
  • Gouge is now only 1 rank and causes damage based on attack power.
  • Kick is now only 1 rank and no longer causes damage.
  • Nerves of Steel (Combat) now reduces the duration of all Stun and Fear effects by 15/30%.
  • Pick Lock and Disarm Trap no longer require Thieve's Tools.
  • Premeditation (Subtlety) duration increased to 20 seconds.
  • Riposte (Combat) now slows the target's melee attacks by 20% instead of disarming them.
  • Setup (Subtlety) chance to gain a combo point increased to 33/66/100%.
  • Vanish no longer requires the reagent Flash Powder.
  • Vile Poisons (Assassination) reduced to 3 ranks, now increases
    damage of poisons and Eviscerate by 7/14/20% and increases dispel
    resistance by 10/20/30%.

Update WOTLK! - Page 2 7 Shaman

  • All totems are now considered on the "Physical" school, and no longer magical spells.
  • Ancestral Knowledge (Enhancement): Now increases your Intellect by
    2/4/6%, instead of increasing your total Mana by 2/4/6/8/10%.
  • Call of Flame (Elemental): Now also increases the damage of your Lava Burst spell by 2/4/6%.
  • Call of Thunder (Elemental) now also increases the critical strike chance of your Thunder spell.
  • Concussion (Elemental) now increases the damage of your Thunder and Lava Burst spells.
  • Convection (Elemental) is now a 3-point talent, down from a 5-point talent. Now lowers the mana cost of Thunder and Lava Burst.
  • Earth's Grasp (Elemental) is now a tier-1 talent, up from tier-2.
  • Elemental Detestation (Elemental) is now a tier-2 talent, up from tier-4.
  • Elemental Focus (Restoration): Now also can proc off Lesser
    Healing Wave and Healing Wave, and can be used on all healing spells.
  • Elemental Fury (Elemental) now requires Elemental Focus as a pre-requisite
  • Elemental Precision (Elemental): Chance to hit reduced to 1/2/3%
    from 2/4/6%, but threat reduction increased to 10/20/30% up from
    4/7/10%.
  • Enhancing (Enhancement) Totems is now a Tier 1 talent, up from Tier-2.
  • Flametongue Totem is now a flat spell damage totem. All ranks have been modified.
  • Frostbrand's snare effect has been increased to 50%, up from 25%.
  • Ghost Wolf's mana cost is now 13% base.
  • Grace of Air Totem has been removed. (Agility has been rolled over into Strength of Earth Totem)
  • Improved Fire Totems (Elemental) is now (again) Improved Fire Nova
    Totem. It now has a 50/100% chance to stun all targets for 2 sec.
  • Improved Lightning Shield (Enhancement) is now Elemental Shields, and is in Tier-1.
  • New ranks have been added of Water Shield, starting at level 20. (Level 20, 27, 34, 41, 48, 55, 62, 69)
  • New Spell: Earthliving Weapon - Imbue the Shaman's weapon with
    earthen life. Increases healing done by x and each heal has a 20%
    chance to proc Earthliving on the target, healing an additionaly over
    12 sec. Lasts 30 minutes.
  • New Talent: Cleanse Spirit (Restoration) - Cleanse the spirit of a
    friendly target, removing 1 poison effect, 1 disease effect, and 1
    curse effect.
  • New Talent: Elemental Shields (Enhancement): Increases the damage
    done by your Lightning Shield orbs by 5/10/15%, increases the amount of
    mana gained from your Mana Shield orbs by 5/10/15% and increases the
    amount of healing done by your Earth Shield orbs by 5/10/15%.
  • New Talent: Mental Dexterity (Enhancement) - Increases your Attack Power by 33/66/100% of your Intellect.
  • Rockbiter ranks 5 through 9 have been removed. Windfury Weapon is intended to replace Rockbiter at level 30.
  • Shapeshifting will no longer cancel Water Walking.
  • Shield Specialization (Enhancement) - Now a 2-point talent, and
    increases the chance to block with attacks by 10/20%, and increases the
    amount blocked by 5/10%.
  • Stoneskin Totem now increases armor instead of reducing physical damage.
  • Storm Reach (Elemental): Now also increases the radius of your Thunder spell by 10/20%.
  • Strength of Earth Totem now also increases agility.
  • Tranquil Air Totem has been removed. (Threat is being addressed by
    modifications to the base threat of players and/or "baked" into tanking
    abilities.)
  • Unleashed Rage is now raid wide.
  • Windfury Totem is now a flat 20% melee haste totem. All ranks have been modified.
  • Windwall Totem has been removed.
  • Wrath of Air is now a flat 10% spell haste totem.

Update WOTLK! - Page 2 9 Warlock

  • Aftermath (Destruction) - Now a 2-point talent, down from 5.
  • All demon abilities and spells will automatically be learned as pets gain levels. Demon Master trainers will be removed.
  • Blood Pact now works raid-wide (not just in party).
  • Cataclysm (Destruction) - Now also increases your chance to hit with Destruction spells by 1% per point.
  • Curse of Recklessness will no longer prevent Fear effects, only prevent NPCs from fleeing (e.g. at low health).
  • Dark Pact: Tooltip updated to be more consistent with other similar effects.
  • Demon Armor - Now increases healing done by spells and effects by 20%, but no longer has in-combat health regeneration.
  • Demon Skin, Demon Armor and Fel Armor are no longer Magic effects and cannot be dispelled.
  • Fel Armor - Now increases your spell damage equal to 30% of your
    total Spirit, but no longer increases healing done by spells and
    effects by 20%.
  • Fel Stamina (Demonology) has been merged with Fel Intellect into Fel Vitality.
  • Howl of Terror now costs 15% of base mana.
  • Improved Curse of Weakness (Affliction) is now "Frailty" -
    Increases the amount of attack power reduced by your Curse of Weakness
    spell by 10/20%, and increases the amount of armor reduced by your
    Curse of Recklessness by 10/20%.
  • Improved Enslave Demon (Demonology) is now a Tier 5 talent, up from Tier 4.
  • Improved Lash of Pain (Destruction) and Improved Firebolt (Destruction) have been merged into one talent, Demonic Power.
  • Improved Shadow Bolt (Destruction) - Now increases damage by your
    next Shadow damage spells by 3/6/9/12/15%, down from 4/8/12/16/20%.
  • Mana Feed: Tooltip updated to be more consistent with other similar effects.
  • Master Demonologist – Felguard (Demonology) - Now increases all
    damage by 1/2/3/4/5%, and reduces all damage done to you by 1/2/3/4/5%.
  • Master Demonologist – Imp (Demonology) - Now increases Fire damage
    by 1/2/3/4/5%, and critical hit chance with Fire spells by 1/2/3/4/5%.
  • Master Demonologist – Succubus (Demonology) - Now increases Shadow
    damage by 1/2/3/4/5%, and critical hit chance with Shadow spells by
    1/2/3/4/5%.
  • Master Demonologist (Demonology) - Most effects have been altered.
  • New Talent: Demonic Empowerment (Demonology) - Grants your Summoned Demon power for a short time.
  • New Talent: Eradication (Affliction) - Your Corruption, Siphon
    Life and Curse of Agony ticks have a 5/10/15% chance to increase your
    spell haste by 20% for 8 sec. This effect has a 10 second cooldown.
  • New Talent: Molten Core (Destruction) - Your Shadow spells and
    damage over time effects have a 5/10/15% chance to increase the damage
    of your Fire spells by 10% for 6 sec.
  • Pyroclasm (Destruction) - Now also includes Conflagrate.
  • Shadowfury (Destruction) - Can now be cast while moving. Stun duration increased to 3 seconds, up from 2.
  • Soul Link (Demonology) is now an 11-point talent (used to be a
    31-point talent), but the 5% bonus damage from this talent has been
    removed. In addition, the damage absorbed by Soul Link is now 15%, down
    from 20%.
  • Soul Siphon (Affliction): Now also increases the damage of your Drain Soul.
  • Suppression (Affliction) is now a 3-point talent, down from 5. Now
    increases your chance to hit with Affliction spells by 1/2/3%, down
    from 1/2/3/4/5%.
  • Unstable Affliction (Affliction): Silence effect reduced to 3 seconds, down from 5.

Update WOTLK! - Page 2 1 Warrior

  • Anticipation (Protection) now increases chance to dodge by 1/2/3/4/5%, moved to tier 2.
  • Challenging Shout cooldown reduced to 3 minutes.
  • Death Wish (Fury) no longer makes you immune to Fear effects.
  • Death Wish and Sweeping Strikes have swapped locations in their respective talent trees.
  • Defensive Stance now increases threat by 45%.
  • Defiance (Protection) removed, replaced by Incite and moved to a new location on tier 2.
  • Hamstring now only has one rank and no longer causes damage.
  • Improved Bloodrage (Protection) now increases rage generation of both the instant and over-time effects by 25/50%.
  • Improved Disarm (Protection) now reduces the cooldown of Disarm
    and Shield Break by 5/10/15 seconds and increases damage taken by
    disarmed targets by 4/7/10%.
  • Improved Shield Block (Protection) now has 2 ranks and reduces
    cooldown of Shield Block by 5/10 secs. It no longer increases the
    number of blocks.
  • Iron Will (Arms) now has only 3 ranks, reducing the duration of Stun and Charm effects by 10/20/30%.
  • Last Stand (Protection) cooldown reduced to 6 minutes.
  • Mace Specialization (Arms) can no longer trigger more than once per 6 seconds.
  • Mocking Blow now only has one rank and causes weapon damage, cooldown reduced to 1 min and can now be used in Defensive Stance.
  • Overpower now only has one rank and no longer causes any bonus damage (i.e. weapon damage only).
  • Poleaxe Specialization (Arms) now also increases critical damage done by Axes and Polearms by 1/2/3/4/5%.
  • Pummel now only has one rank and no longer causes damage.
  • Shield Bash now only has one rank and will cause damage based on a % of AP.
  • Shield Block now increases chance to block and amount blocked by 100% for the next attack. Cooldown increased to 30 seconds.
  • Shield Slam is now available to all warriors, starting at level 40.
  • Shield Specialization (Protection) moved to Tier 1, now increases rage by 2 on a successful block.
  • Sword Specialization (Arms) can no longer trigger more than once per 6 seconds.
  • Toughness (Protection) moved to tier 3.

Professions

  • The following tradeskills are available to train up to 425:
    First Aid, Herbalism, Mining, Skinning, Enchanting, and Leatherworking.

User Interface

  • The /cower emote now has an animation.
  • Macros and key bindings are now saved server-side so there is no
    longer a need to reconfigure them when logging in using another
    computer.
  • Shift-clicking to loot mail: You can now hold Shift and click on
    mail in your inbox to automatically loot any items and gold without
    opening the mail. This default behavior can be changed via Auto Loot
    Mail in the Interface Options (Controls).
  • Combat Log Changes:
  • The combat log now differentiates between a spell failure due to
    resistance and spell failure due to missing the target. Where once both
    events reported as a resist; a spell missing the target is now reported
    as a miss.
  • Overhealing is now reported in the combat log.
  • When a source of damage is entirely prevented (by a shield block,
    a full resist, or a damage shield like Power Word:Shield, the prevented
    amount will now be displayed.
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MessageSujet: Re: Update WOTLK!   Update WOTLK! - Page 2 Icon_minitimeVen 18 Juil - 22:09

Skinning: Master Anatomy, Skinner un corps augmente le Crit rating jusqu'à 25.

New talents: http://www.mmo-champion.com/talent

Shaman:(Nice upgrade)

  • Ghost wolf enlève les imparing effects
  • Crit en melle reduce le casting time de 4% stack 5 fois
  • Paralysism: Lightning spells reduce le movement speed de 75% pour 5 secs.
  • Astral Shift: Tous les stuns, fear, ou silence provoke l'Astral Shift qui reduit les domage de 10% pour la duré du stun/fear/silence.
  • Thunderstrom knockback 20yards!!!!! OP!!!
Hunter:(toujours aussi puissant)

  • Aspect Mastery: Augmente vos aspects
  • Beast mastery: Permet de tammer des pet "Exotic", augmente les talent point du pet de 5
  • Improve steady shot: Chance d'augmenter les domage de votre autres Shots skills
  • Wild Quiver: Extra arrow chance on hit
  • Mark of death: Augmente les domage de 1-5%, Crit domage de 2-10% sur vos shots.
  • Chimera shot: Consume le sting sur la target et rajoute des effect selon la sting.
  • Sniper Trainning: Augmente les domage de certain skills si vous êtes à 30+ yards de votre target.
  • Hunting party: 20-100% chance de regeneré 2% mana/10 energy/4 rage ou 10 runic power
  • Explosive shot: 6sec cooldown instacast, 35 yards:: fait 760 domage à chaque secondes pendant 2 seconde à tous les eneymy à moins de 5yards de votre target.
Warrior:(Prot warrior on recu beaucoup d'amour ^^)

  • Bladestrom: 1.5mins CD, 25 rage:: fait 3 whirldwind en 4.5 secs qui domage TOUT les enemies.
  • Shockwave: 20 secs CD, 15 rage, 5 yard:: Stun toutes les target dans le cone pendant 4 secs et fait [Total AP]*.25 domage.
  • Critical block: Les block on 10-30% de chance de doubler le montant bloquer.
  • Incite: Augmente les chance de crit de Cleave, Thunder Clap et heroic strike de 15%
  • Vigilance: Donne un aura au party/raid:: 5% dodge, reduce threat 10%, chance que le cooldown de taunt refresh si le party se fait toucher.
  • Starwalt protector:: Gagne 1-2 rage par dodge/parry
  • Chaque Devastate ou Sheild Slam à 20-100% de chance de reset le CD de Sheild slam et son cout de 100% pour 5 secs (Sheild Slam SPAMMING???)
Pour le reste aller voir les talents!

ZOMG les nouveaux talents sont trop INTENSE!!!!
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MessageSujet: Re: Update WOTLK!   Update WOTLK! - Page 2 Icon_minitimeSam 19 Juil - 0:35

Achievements list:http://wotlkwiki.info/index.php/Achievements

j'aime bien :
Going Down? (Fall 65 yards without dying.)
Make Love, Not Warcraft (Emote /hug on 10 dead enemies before they release corpse.)
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MessageSujet: Re: Update WOTLK!   Update WOTLK! - Page 2 Icon_minitimeSam 19 Juil - 5:24

Omg, mais celas n'a aucun sens.... Il vont détruire la class principal du jeux... la seul qui a de l'alure Sad Ils veulent nous réduire a un simple tank qui fait que tanker, comme une poubel en métal,

Encore une fois ils nous on consacrée un beau nerf comme dans chanque patch, mais ca....

Citation :

  • Death Wish (Fury) no longer makes you immune to Fear effects.
  • Hamstring now only has one rank and no longer causes damage.
  • Mace Specialization (Arms) can no longer trigger more than once per 6 seconds.
  • Overpower now only has one rank and no longer causes any bonus damage (i.e. weapon damage only).
  • Pummel now only has one rank and no longer causes damage.

  • Sword Specialization (Arms) can no longer trigger more than once per 6 seconds.


  • Les Warrior imune au fear, on oblie ca, nos pummels qui font 23 de dommage aussi, notre Hammerstring qui fait 43 dommage, et notre +35 dommage sure Over power? Argg y régle que des chose inutile, y devrait checker notre beau Rend qui fait 230 dommage en 21 sec... oui oui mon lock lvl 20 en fait autant.

    Ca sera quoi la prochain fois? scratch
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    Bouderick

    Bouderick


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    MessageSujet: Re: Update WOTLK!   Update WOTLK! - Page 2 Icon_minitimeSam 19 Juil - 16:20

    sti ke taime sa chialer pour rien fanda ^^

    le dernier talent de BM m'impressionne po vrm
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    Durkonis

    Durkonis


    Messages : 51
    Date d'inscription : 07/11/2007

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    MessageSujet: Re: Update WOTLK!   Update WOTLK! - Page 2 Icon_minitimeSam 19 Juil - 16:35

    moi c'est le dernier talent des frost mage...
    come on, comparer a celui des demonology lock???
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    MessageSujet: Re: Update WOTLK!   Update WOTLK! - Page 2 Icon_minitimeSam 19 Juil - 23:06

    Bouderick a écrit:
    sti ke taime sa chialer pour rien fanda ^^

    le dernier talent de BM m'impressionne po vrm

    Par contre, le dernier talent de Marksman est plutôt cool et OUBLIE ÇA ça va TELLEMENT prendre un hunter survival dans les raids, il vont TELLEMENT booster tout le monde!
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    MessageSujet: Re: Update WOTLK!   Update WOTLK! - Page 2 Icon_minitimeDim 20 Juil - 15:17

    ouais sa c sur survival c rendu fucking bon pi MM sont booster mais sa vo dépendre aussi kes ki veule dire par exotic pet si c dé pet ki par exemple tappe plus fort pi kyon dé abilité différentes sa peu etre nice mais a date de kes ke jé vu chu po vrm impressionné
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    MessageSujet: Re: Update WOTLK!   Update WOTLK! - Page 2 Icon_minitimeDim 20 Juil - 18:00

    Quoi ils ont booster les suvivalist?... lol j'ai lacher mon hunter acause que survival c'étais rendu merdique. Un beaux cast sure wyvern sting.... et on pouvais même pu l'utiliser pendant le combat, bande de cave.

    En prot warr on va faire plus de dps que fury ou arm, ca va être génial scratch




    (ouais c'est ca)
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    MessageSujet: Re: Update WOTLK!   Update WOTLK! - Page 2 Icon_minitimeDim 20 Juil - 19:53

    oauis les talent des paly est arriver : http://www.war-tools.com/?p=vt&i=46442&b=9zyxp
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    MessageSujet: Re: Update WOTLK!   Update WOTLK! - Page 2 Icon_minitimeLun 21 Juil - 3:39

    En passant, ça fait longtemps qu'il y a plus de casting sur Wyvern sting.
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    MessageSujet: Re: Update WOTLK!   Update WOTLK! - Page 2 Icon_minitimeLun 21 Juil - 6:00

    Ouais ben.... tséeee....

    On peut pas dire que survival c'est comparable a Mark, ou Beat coté dps.
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    Ephydias


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    MessageSujet: Re: Update WOTLK!   Update WOTLK! - Page 2 Icon_minitimeLun 21 Juil - 9:43

    Selon moi:
    1- Hunter
    2- Rogue
    3- Deathknight
    4- Warlock
    5- Priest
    6- Shaman
    7- Druid
    8- Mage
    9- Warrior
    10- Paladin

    Pauvre Paladin yon pas beaucoup d'amour!
    Par-contre, Warrior en Prot ca va Owner!!

    En passant Fanda la force du Warrior vient par son gear, pas de gear les warrior sont des lopettes! Mais commence à pogner du gear et le dmg augmente plus vite que toutes les autres classes!

    Et non, une barre rouge indique pas que ta pu bcp de mana et boire ne sert à rien! Laughing
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    MessageSujet: Re: Update WOTLK!   Update WOTLK! - Page 2 Icon_minitimeLun 21 Juil - 14:31

    Fanda a écrit:
    Ouais ben.... tséeee....

    On peut pas dire que survival c'est comparable a Mark, ou Beast coté dps.


    C'est pas comparable à BM, mais ça peut -être comparable à MK, c'est juste que ça te prend une gear avec beaucoup d'agi.
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    MessageSujet: Re: Update WOTLK!   Update WOTLK! - Page 2 Icon_minitimeLun 21 Juil - 18:17

    Du gear? présentement j'éclate des tête, mais si j'aurais le gear que j'ai sure une autre class, ca serai 10 fois mieux. On vois souvent des warr full vengeful, et la on se fait pété en 2 coup et on se dit: ah ben c'est fort des warr, Fanda est donbain séquelle pour pense qui se font nerfert a toute les patch. Bah imagine ce gear sure un mage -_-, les 3-4k fire ball c'est pas rare, ou les paly ret qui peuvet faire des 2-3k facil même sure des plate. Ca me fait juste chier quand je vois un paly taper plus fort que moi et que En PLUS y se heal, fait des buble, Moi qu'est-ce qui me reste? Mon gear. Si j'ai un healer au Cul ca c'est autre chose, Mais si le paly aussi en a un c'est autre chose aussi.

    Donc en conclusion, Guearer comme un mongol c'est bon, mais avec tout le temps que j'y ai mit, je pourais avoir beaucoup mieux. J'ai jouer pendant 2 ans avec ce perso, et 1ans et demi que je fait du pvp plus que des instances, j'ai vue ma class se dégradé a chaque patch. Mais blizz va finir par arenger ca voyon... Comme pour l'expension, il on boster solid le spec prot, pour eux ca compense pour les perte qu'il y a dans arm/fury. On a pu vraiment le choix d'être prot pour les instance, Tu vois un warr fury? pas asser de dps ma aller chercher de quoi qui a de l'alure, un mage ungear? c'est pas grave au moin y a un sheep. Un warr arm? LOL
    Alore j'ai dit fuck les instances et go pvp.

    Je tien a dire que warrior est la class la plus le fun a jouer, mais qui donne le plus le gout de chialer. ( Bravo a ceux qui on réusi a tout lire sans partir a la moitier du texte haha.. je sais que j'écrie trop de marde mais j'adore ca Wink )

    Citation :
    Et non, une barre rouge indique pas que ta pu bcp de mana et boire ne sert à rien! Laughing

    haha tu ma peut-être vue boire des potion de mana dans kara.... ^^
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    Ephydias


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    MessageSujet: Re: Update WOTLK!   Update WOTLK! - Page 2 Icon_minitimeLun 21 Juil - 18:42

    Quand tu va te frapper à un Warrior Full Brutal avec une autre classes tu va comprendre comment ta classe est encore forte.

    Si je compare un Warrior bien gearé VS mon Shaman, jme fait bouffer raide! Elemental: tu te faire chargé, Hamstring, pummel = pas moyen de caster.
    Enhancement: Charge, Hamstring, fear, disarm (ouais n'a ki sont brillant).
    Resto: On revient au même qu'avec Elemental.

    Ok, tu vas me dire que j'ai des totems OP? Lequel à part Earthbind affecte un Warrior? Un tit Hamstring pis on n'en parle pu...

    En plus, ya des warrior dans la guild qui n'ont encore jamais mis les pied dans ZA, kion pratiquement aucun gear de badges et dépasse mon DPS...

    Sérieux, viens donc comparer ton potentiel dans ZA avant de dire que tu vaux rien, tu va peut-être en rester assez surpris.

    J'avoue qu'à l'expension, les Shamans pogne une coche par-contre ^^
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    MessageSujet: Re: Update WOTLK!   Update WOTLK! - Page 2 Icon_minitimeLun 21 Juil - 19:15

    FUCK!
    Citation :

    Update WOTLK! - Page 2 Blizz Blizzard Quote: (Source)

    I'm only getting 1 AP from strength.

    Sorry about that, it should of been in the patch notes. The idea is for
    DPS mail (with AGI and AP) to be viable for both Hunters and Shaman.
    Strength is mostly now only a stat for Death Knights, Warriors and Ret
    Paladins.
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